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Ed's
Newsletter - April 2004
LOOKING FORWARD
TO FMX '04 IN STUTTGART
DOUG FRANKEL (Animator/Pixar), MATT BRUNNER (Director/Micosoft
X-Box) and PETER PLANTEC (author "Virtual Humans), among
others, will be joining me in Stuttgart the first week of
May for FMX 2004. The theme of this year's event is "2D
vs 3D: Does it Matter?", and I can't wait to dig into
it. Professor Thomas Haegele, director of The Institute of
Animation, Visual Effects and Digital Postproduction at Filmakademie
Baden-Wuerttemberg is the shining light behind this FMX, which
is the largest animation event in Germany.
CONGRATS TO ADAM
ELLIOTT!
Adam's "Harvie Krumpet" won the Academy Award for
Best Short Animation, and I'm delighted for him. I've been
screening Harvie in my classes ever since Adam gave me a copy
of it in Melbourne last year.. It is a lovely bit of work.
Hats off to you, Adam, and to Harvie!
MICHAEL DUDOK
DE WIT ANIMATES FOR UNITED AIRLINES
Michael ("Father and Daughter") is one of my favorite
animators in the world, and I hope he's getting the big bucks
from United. His commercial for the airline's new campaign
is entitled "A Life" and will show a businessman
traveling through his career into retirement. Watch for it!
WOMEN AND VIDEO
GAMES
The BBC web site is carrying an interesting article about
the growing importance of females to the world of video games.
Take a look: http://news.bbc.co.uk/2/hi/technology/3496963.stm
My strong opinion is that the game companies would profit
immensely by bringing in more females on the creative/production
side. The industry is presently male-dominated, which is understandable
considering its history and the prime target audience. But
the audience is shifting and expanding. More women, please!
THANKS TO ANIMA
2004.
I had a wonderful time in Montreal, participating in the first
showcase exclusively for Canadian computer animation. The
primary sponsor was Societé des Arts Technologiques
(http://www.sat.qc.ca/)
and much of the event was streamed live over the Internet.
Cool! Montreal is a hopping city, by the way, home to Ubisoft
and, lately, EA. I'm definitely looking forward to ANIMA '05.
Particular thanks to Marcel Archard, (the best interpreter
a non-French-speaker could ask for!), Joseph Lefevre and Lucie
Marchand. Great job, folks!
I HAD FUN AT
GDC!
This was my first speaking gig at GDC and I just want to thank
everybody that showed up to hear me talk. I wish we had had
three hours instead of 1 1/2, but it was a joy to meet you.
Next year - same time, same place - okay?
FLASH GENIUS
ADAM PHILLIPS has been busy adding wonderful stuff
to his website. It is truly impressive how much juice this
artist can get out of Flash. Take a look: http://www.biteycastle.com/html.shtml
DAVID BAKER dropped me
a note to remind that the MIDWEST ANIMATORS CONFERENCE will
happen April 23-25. Here's a link: http://www.asifaconference.org/.
This event is co-sponsored by ASIFA/Central, itoons, http://www.itoons.com/catnap
and Women in Animation/Chicago http://www.asifaconference.org/.
Chicago is lovely and (gasp!..) warm now. Ya'll come.<g>
TERRIFIC NEW
BOOK ON MOTION CAPTURE!
MATT LIVERMAN deserves a big round of applause for "The
Animator's Motion Capture Guide - Organizing, Managing and
Editing" (Charles River Media, 2004). This is a soup-to-nuts
approach to the subject, starting with flow charts and ending
with Post Production and deserves a place on your bookshelf.
"The Animator's Motion Capture Guide" is appropriate
as a primer and is an excellent guide for seasoned pros. I
am personally impressed with Chapter 9, "Motion Performers,
Stunt Coordination and Directing". Matt is talking my
language in there. He has a strong and clear grasp of the
importance of excellent performance in MOCAP, and he states
loud and clear that it starts with the casting of the "right"
performers in the first place. Check it out! http://www.charlesriver.com/titles/animatorsmotion.html
ED HOOKS'S UPCOMING SCHEDULE
May 6-9 FMX '04, Stuttgart
Germany (keynote speaker) http://www.fmx.de
June 7-11 Annecy, France (I'm
not teaching, I'm just going to join the fun and watch the
flicks. Drop me a note if you'll be there and we'll hook up
for a French brew.)
June 18-19 Luzern Switzerland.
This is an open Acting for Animators class co-sponsored by
the Foundation for Professional Training in Cinema and Audiovisual
Media ( FOCAL) - www.focal.ch
- and The Art School. For more info, contact Robi Rengler
at: rengler@mail.tnca.edu.tw
November 22-27 SAND '04, Swansea
Animation Days in Swansea South Wales
CRAFT NOTES
THE USE OF ATMOSPHERE
Your character's behavior
is - or should be - influenced by the atmosphere in which
he lives. Every scene, every location and every event has
an atmosphere of its own. The kitchen in your home has a different
atmosphere than your garage. A shopping mall has a different
atmosphere than a chapel. A car wreck along the side of the
road has an atmosphere that you will feel as you approach
it.
An atmosphere can carry with it
a sense of danger or excitement. A boxing ring has an atmosphere
that is far different from the atmosphere at a Chicago Cubs
baseball game.
When considering atmosphere, remember
that your character has five senses. The smell of a place
is a factor of atmosphere. An ocean beach has a different
smell than a mountain lake. A temperature that is hot feels
different if it is humid rather than dry. The sounds of Times
Square create a different atmosphere than the sounds of Ponca
City, Oklahoma.
ACTING PRINCIPLE
Conflicting atmospheres cannot co-exist. They will negotiate
and one will prevail. For example, if you are having fun at
a party when someone arrives with bad news, the festive atmosphere
of the party will be in conflict with the incoming bad news.
Perhaps the new person received a cell phone call on the way
over, informing her that a friend has suddenly been taken
to a hospital. The people at the party will be aware of her
tension and will deal with it. Either the life will go out
of the party and gloom will set in, or the newcomer will put
the worry aside and join the party, or maybe she will leave.
One way or the other, you cannot have the party atmosphere
co-existing with the bad-news atmosphere. They will negotiate,
and something will resolve.
Playwright Tennessee Williams
makes great use of heat and humidity in his plays. They mostly
take place in the Deep South. The heat causes the characters
to be more sensual and to move differently than they would
in, say, Alaska.
In Sylvain Chomet's "Triplets
of Belleville", the roaring train outside the family's
house shifts the atmosphere every time it comes around the
bend. The dog goes rushing to the window to bark at it. The
atmosphere of that house is radically different from the atmosphere
in the smoke-filled gambling arena that appears late in the
movie.
Michael Chekhov ("On the
Technique of Acting", Harper Resource 1991) was the first
acting teacher to come up with the observations about atmosphere,
and I consider his book to be essential reading. He also came
up with the Psychological Gesture, another very useful concept
for animators.
MOTHERS CRADLE BABIES ON THEIR
LEFT SIDE
Up to 85 percent of new mothers automatically cradle their
baby on the left side. Some experts theorize this is because
the baby is then closer to mom's heartbeat. New research suggests
the reason is that it activates bonding-related brain regions.
For a really interesting article on this subject, check this
link: http://www.nature.com/nsu/040126/040126-3.html
And next time you're animating a cuddling baby, put her on
the left.
A GOOD DEFINITION OF ART
I wish I could remember where I saw this. I read it somewhere,
scribbled it down and now cannot recall my source. I like
it a lot though and want to share it with you: "Art is
the creation of forms that represent feelings." Cool,
isn't it? . I cannot think of an art form that will not support
that definition. Music, painting, drama and animation all
have form, and the form of each of them definitely represents
the feelings of the artist.
I think that the more
we can equate art with feelings, the closer we will get to
being meaningful and shamanistic.
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