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Ed's Newsletter - February 2003
ANIMEX
2003 (http://animex.tees.ac.uk/)
IN TEESSIDE ENGLAND WAS GREAT FUN! What a fabulous time we
had! Jason Schleifer from WETA Digital gave an excellent tutorial
on the development of the character Gollum in "Two Towers".
Nancy Cartright, the effervescent voice of Bart Simpson, delighted
a sold-out house with her remarkable talents. (My personal
favorite of her many voices is the naked mole rat. Heh....)
Rachelle Lewis from Klasky-Csupo told us about "Rugrats",
"The Wild Thornberries" and the many other projects
from that prolific house. Joel Friesch, a visual effects supervisor
at Tippett Studio, laid out the evolution of those funny Blockbuster
Video Carl & Ray commercials. And on and on it went, one
stellar talent after the next. Thanks so much to Chris Williams
and Shaun Featherstone of Teesside University for including
me in the festivities. You guys did a bang-up job!
CHICAGO ACTING
FOR ANIMATORS WORKSHOP - MARCH 22ND
I will teach a one-day Acting for Animators workshop in my
Chicago studio on Saturday March 22nd. 10am-5pm. $125 for
the day. A good time will be had by all! To enroll, drop me
a line at edhooks@edhooks.com.
ED HOOKS/ACTING
FOR ANIMATORS IS COMING TO MALAYSIA! I'll teach some
classes in Kuala Lampur the last week of April. Details are
still forming, so stay tuned. Drop me an e-mail if you are
interested. edhooks@edhooks.com.
A GUY IN LONDON
IS LOOKING FOR AN ANIMATOR....A London musician named
Noors is looking for an animator to work with him on an animated
hip-hop music video he's developing. He has a few hundred
dollars for the animator, but it doesn't sound to me like
this is something you do for the money. He has in mind putting
together a video, based on his original music, for presentation
to record companies. If interested, drop him a note at zorntan@yahoo.com.
GOOD BOOK!
"The Art of Layout and Storyboarding" by Mark T.
Byrne is comprehensive and readable simultaneously, a neat
hat trick. Mark, formerly a layout artist for Don Bluth Animation
Studios in Ireland, today heads the Computer Animation Department
of Ballyfermot College of Further Education in Ireland. His
self-published book is densely illustrated, authoritative
and deft. Very good stuff. Here's his web site if you want
to have a look-see and maybe order a copy: http://www.artoflayout.com/
JOHN CANEMAKER'S
DVD "MARCHING TO A DIFFERENT TOON"...
John sent me a review copy of his DVD, and it is funny, touching
and marvelous! Canemaker, as you probably know, runs the animation
program at NYU Tisch School of Arts and is a respected scholar
of animation history. It turns out that he is also an extraordinarily
clever and sensitive animator. No less a legend than Chuck
Jones had this to say about his work: "To express admiration
and affection for the multi-talented Mr. John Canemaker is,
and must be, multi-layered, too: he is a writer, artist, historian,
teacher, and biographer of the good and the great in animation;
and he is, surprisingly and uniquely, an animator in his own
right. John is an artist for all seasons and all reasons and
it is a pleasure to so announce to the world." If you'd
like to add John's DVD to your personal collection, here is
the way to do it: VHS/DVD $29.95 To Order by Phone: To place
an order by phone, please call 800.603.1104. Outside of the
United States, please call 201-767-3117. To order by E-mail,
contact MileFilms@aol.com.
CRAFT NOTES
"Why Animate It?"
Finally, I know the answer
to that oft posed question, "Why animate something if
you can shoot it live action?" Answer: Gollum. This character
in "The Lord of the Rings - Two Towers" is a historical
watermark of sorts. Gollum's essential personality was created
by a live actor named Andy Serkis, but he was realized and
given life by a team of animators at Weta Digital. It is a
remarkable achievement.
Could Gollum have been
shot live action? Sure, I think so. Director Peter Jackson
could have cast an athletic and diminutive actor (someone
from Cirque du Soleil perhaps?)and put him in a rubber body
suit. But Jackson chose the more creative and far more difficult
path of creating a CG character that must play full tilt scenes
of emotional depth opposite actual live actors. The interface
between CG and live-action became crucial. If the animators
had gotten that wrong, the whole enterprise would have flopped.
Based on interviews I
have read with the various parties involved - and based on
Jason Schleifer's presentation at Animex in England, I understand
the evolution of the character to go like this:
Peter Jackson purposely
cast a creative and experienced actor and then stood back,
giving him a lot of reign to develop the character of Gollum.
Andy Serkis was brought into the process as a full tilt collaborator.
This is vastly different from what happens in most animated
features, when actors are hired to do the voices. Utilizing
mo-cap, rotoscope, creature modeling plus a box full of CG
digital tricks, the Weta animators took what Serkis brought
to the party and caused Gollum to digitally appear on screen.
Serkis's voice was computer enhanced so as to accentuate that
strained raspy quality, and voila! A CG Gollum that is in
fact a kind of hybrid.
When I watched the movie
on a recent Saturday at a Chicago multiplex, I was particularly
astonished by the way the animated Gollum interfaced so precisely
and physically with the live actors. Those early wrestling
and tumbling scenes are jaw-dropping wonderful. They accomplished
this by having Serkis do the wrestling and tumbling and then
digitally replacing his image with that of Gollum on frame
by frame basis. Good grief! Talk about trying to build Rome
in a day!
I have of course seen
other movies that had interface between animated characters
and live actors. In something like "Roger Rabbit"
or "Stuart Little" however, the animated character
is clearly a cartoon and so the audience itself mentally connects
the dots of the interface. And there are some examples in
which the animated character is a creature. Again, the audience's
brain will do a lot of the work. In Gollum's case, the character
appears photo-real and mostly human. The aesthetics are not
the same. With photo-real human-animation, the audience suspends
its disbelief in a different way than it does when it is watching
cartoons or CGI creatures. In the case of Gollum, the audience
had to accept the character's basic reality as a condition
for empathy with his emotions.
Gollum's facial expressions
are an animation how-to book in themselves. I am told that
the Weta animators studied Paul Ekman's work while they were
creating the facial expressions. Ekman, as anybody who has
taken my class knows, is the San Francisco based psychologist/sociologist
genius who does all that wonderful research on the expression
of emotion in the human face. Take a look at his web site,
http://paulekman.com/. Ekman has a new book coming out in
April, by the way, with over one hundred photographs in it.
You can pre-order it, as I already have, at Amazon.com. He
also told me in a recent e-mail that, in late April, there
will be two CD-ROM's available for the study of facial emotion.
These will be sold through a dedicated web site that has not
been built yet. Stay tuned. I'll write about it here when
it happens.
From an acting perspective,
Serkis is obviously immensely talented. He plays scenes not
only with other actors but also with different aspects of
his own self. He uses the psychological gesture quite often.
I teach about psychological gesture in my workshops, always
with the understanding that it is a difficult concept to apply.
Because of the way Gollum was developed, this character -
via Serkis - makes much use of this device. If you are looking
for psychological gestures, keep an eye on Gollum's oversized
and expressive hands. They seem to have emotion of their own.
Also, watch how Gollum (Serkis) uses status transactions all
the time, to negotiate for what he wants or needs. He will
frequently toss his power center into the ground in a counterfeit
subservient fashion.
There is a move afoot
to nominate Andy Serkis for an Academy Award, but that's a
non-starter. The Academy will never know what to do with a
situation like this in which an actor acts, but his performance
is delivered by animators. Many of the Academy voters will
feel artistically threatened by this development in fact.
It will give them a headache. It doesn't matter. The cat is
out of the bag, and the horse is out of the barn. Peter Jackson,
Andy Serkis and a bunch of supremely talented animators at
Weta Digital have done this before anybody else has. If the
overall entertainment industry doesn't applaud loudly enough,
then the animation community can make up the difference.
Is Gollum animation?
Yes, sort of. Is Gollum live-action? Yes, sort of. The character
is a hybrid, a nexus of two different artistic disciplines.
He is both. And he is historic.
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