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Ed's Newsletter - July 2002
DALLAS
WAS A TOOT!
Wow! I teach a lot of classes, and I rarely encounter a more
focused and determined group of animators than I saw in Dallas
on the 29th of June. Vince Sidwell and J. Schuh deserve a
prolonged round of applause for making it happen. These guys
are determined to see Dallas become a major player in the
animation world, and this kind of effort is for sure a good
way to get the ball rolling. The enthusiasm in the room was
tangible. Thanks to all of the folks that showed up on a sunny
Dallas Saturday to kick acting theory around for eight hours
and to think like shamans. You could have been sipping brew
by the pool, but you opted to work, and I respect that. By
the way, Vince and J. are considering other possible events
for the animation community. If you aren't on their mailing
list, get there. Vince's contact is vsidwell@flash.net.
CONGRATS to Michael
Dudok de Wit! His wonderful short animation "Father and
Daughter" which has already won just about every award
possible, took the Grand Prize at Zagreb. Take
a look
MUCHO THANKS TO EMILY
CARR INSTITUTE IN VANCOUVER!
Elizabeth Edward did a yeoman's job in organizing the Acting
for Animators workshop on June 22-23. I was particularly pleased
to share the classroom podium with Leslie Bishko who has been
doing serious work on the application of Laban Movement Theory
to animation. I have long admired Leslie and have had an e-mail
relationship with her, but this was the first time we got
face-to-face. Thanks all!
BON VOYAGE TO TIEN
YANG AND FAMILY
After two exciting years in the U.S. where he completed animation
grad work at the Academy of Art College, Tien and his family
have returned to their Singapore home and the Nanyang Polytechnic
Institute. I send a warm cyber hug and many good wishes to
him, his wife, Kee and their too-adoreable children Dingg
and Iiyu.
UPCOMING AFA WORKSHOPS
June 12th -- Electronic Arts in Los Angeles. I'll be working
with folks from the EA mo-cap team and am really looking forward
to the experience! Thanks to Kyle McKisic for putting this
one in motion.
Mid-August -- I'll be
teaching at BioWare ("Baldur's Gate", "Neverwinter
Nights") in Edmonton, Canada.
CRAFT NOTES
"What Creates Laughter"
Walt Disney wrote a now-famous
letter to Don Graham in 1935, outlining the kind of training
he wanted the Disney animators to have. Number three on the
list, after good draftmanship and knowledge of character,
was "Knowledge and appreciation of acting". Amplifying,
Walt explained that the Disney animator "... should know
what creates laughter (and) why do things appeal to people
as being funny." I think that dictum is as important
today as it was in 1935, and I'd like to take a quick run
at it.
Stage actors learn that
comedy is, basically, drama caffeinated. Drama Plus. You can't
make good comedy by simply trying to be funny. If you think
you're funny, there is a good chance the audience will disagree.
A good comedy moment, if played with lowered stakes, ought
to work on a dramatic level. The celebrated live action director
Mike Nichols, said in an interview I read a while back that
when he is directing a comedy, he let's the actors get all
the laughing out of the way at the first read-through of the
script. Then he instructs them to forget for a while that
they are working on a comedy at all. He has them first discover
what is true, and then the comedy will take care of itself.
Consider for a moment
my personal favorite animated comedy character, Wile E. Coyote.
This is a sick animal. He has one foot inside the institution
if you get my drift. This guy gets up every morning and thinks
about only one thing, namely getting the Roadrunner home for
dinner. He has no moderation whatever about it, which is what
makes him funny. On one level, a perpetually hungry coyote
isn't funny at all, right? It makes you want to leave him
a dish of Alpo or something. But when the animator ups the
stakes and renders him so perpetually hungry that he becomes
obsessive for the bird, we in the audience enter the realm
of comedy!
Walter Kerr, the late
New York Times drama critic, wrote a classic book (it's out
of print and well worth searching for) on this subject entitled
"Tragedy and Comedy". In it, he repeatedly correlates
the fine line between tragedy and comedy, pleasure and pain.
He cites, for example, the tragic figure Oedipus, who killed
his own father and married his own mother. When he discovered
what he had done, he put out his own eyes and banished himself
from Thebes. Kerr observes that this is for sure tragedy.
Oedipus makes his way blindly out of town, blood streaming
down his cheeks, a miserable hulk of a human being. It's not
funny. But, if on his way out the town gates, he were to pass
another guy coming into town that has also killed his own
father and married his own mother and had put out his own
eyes -- it would become comedy! One Oedipus is tragic. Two
Oedipus's are funny. The reason is that we laugh when we cannot
tolerate any more pain. We simply can't integrate or accept
the idea of two Oedipus's!
This is also why we tend
to hear sick jokes so soon after a national tragedy. People
can't integrate the pain, and so they laugh. I recall the
day that John Kennedy was assassinated. I was in the Air Force
at the time, stationed in Washington, D.C. When he was killed
in Dallas, I was waiting at the Andrews AFB to catch a plane
to Florida. All the air traffic was grounded on my end because
Andrews is the presidential airport, and I was stuck there
until they brought his body back from Texas. Between the time
the Air Force One departed Dallas and the time it arrived
in D.C., I heard the first "dead Kennedy" joke,
right there at the presidential terminal. (Okay, because I
know everybody will be asking me, I'll tell you the joke.
Question: 'What's Jackie bringing back from Dallas?' Answer:
'A Jack in the Box'.) At the time, I was shocked at the bad
taste of such humor but, after studying comedy for some years,
I have come to see how that happened. The country was in shock,
suffering with a pain so deep it could not be fathomed --
and so some people, overcome with grief and fear, resorted
to jokes. I was standing there in that terminal with soldiers
after all, and this was their commander in chief that had
just been assassinated. In a sense, it was sadly understandable.
Empathy is the key to eliciting laughter from an audience.
You want the audience to identify with what is funny on screen.
This was Charlie Chaplin's great contribution to comedy. He
first came to the U.S. as a Keystone Kop but, from the start,
he was a lousy Kop. For the Kops, the humor was slapstick.
They slipped on banana peels, crashed into trees, whatever,
and that was the comedy. Chaplin slipped on the same banana
peel and was embarrassed by it! The audience empathizes with
the embarrassment. The humor is not in the slip; it is in
the reaction. We humans love to see ourselves imitated. It
is fundamental to the way we learn how to survive, and it
has a name: mimesis. We take a particular pleasure in seeing
ourselves reflected on stage or on the screen, and that is
another key to comedy. Who among us has not slipped on the
banana peel at one time or another? We all are embarrassed,
and that is the point of empathy. And so we laugh.
Chuck Jones, in "Chuck
Amuck", relays what he learned about comedy from Tex
Avery. He said, "animation is the art of timing, a truth
applicable as well to all comedy. And the most brilliant masters
of timing were Keaton, Chaplin, Laurel and Hardy, Landdon
- and Fred (Tex) Avery." He was right of course that
timing is an important aspect of comedy, but he over-simplified
things by suggesting that timing alone might account for it.
I've seen a lot of comedy with good timing but shallow depth,
and it doesn't resonate. Heck, the Keystone Kops had good
timing, but I just sit there and stare at the screen when
they do their thing. On the other hand, when Wile E. Coyote
runs out of ground when chasing the bird, discovering that
there are about fifteen stories of air between him and the
hard ground, he sits there in the air looking first this way,
then that way, then at us. Then he rockets toward the ground.
Cracks me up every time. Yes, the timing is awesome, but it
wouldn't work if we didn't empathize with what it feels like
to run out of ground under our feet.
This is a big and important subject for animators, and I'll
revisit it from time to time. One thing for sure, though,
that old guy Walt Disney could sure ask the right questions!
I wish I could have been a fly on the wall at some of those
Don Graham classes at the old Hyperion Studios. It must have
been a heck of a good time.
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