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Ed's Newsletter - October 2002
Big Idea's
feature "Jonah, A VeggieTales Movie" is being released
momentarily, and it is a delight. I had the opportunity to
see a Chicago digital screening and can confirm a crowd pleaser,
especially if the crowd is comprised of children. The story
of Jonah and the whale is good hearted and welcome on its
own terms in these difficult international days, but as told
and sung by the Veggie characters, it is also a toot. On purely
technical terms, this is an amazing achievement. Big Idea
has cast the movie with vegetable characters that have no
arms or legs and yet are delightfully animated. The music
is fun and hummable and the whale is magnificently and hugely
hungry. "Jonah, A VeggieTales Movie" is inspirational
proof positive that excellent animation does not have to cost
the family farm. This film reportedly came in for only $12
million! Considering that budgets of $80 million are routine
now, this is an eyebrow-raiser indeed. They'll make that money
back in a heartbeat. Mega congrats to the Big Idea team. You
guys did a marvelous job!
MIYAZAKI'S "SPIRITED
AWAY"
Maybe it isn't fair to send me to a Miyazaki movie and then
ask for unbiased feedback. To me, this man is to animation
what Shakespeare is to theatre. I was enraptured with "Spirited
Away", just as I was with "Princess Mononoke".
In particular, I appreciate the way that Miyazaki is willing
to have his characters take time to think. American animation
too often tends to fly by fast and to stay in constant motion.
Shakespeare advised that actors "hold the mirror up to
nature" and, in nature, we pause. It is not a violation
of animation principle to pause. Miyazaki understands this
perhaps better than anybody. And then there is the character
design in "Spirited Away" - the disembodied heads
and multi-legged creatures and nightmarish spirits in a haunted
theme park. There is simply nothing else like a Miyazaki movie,
and we are fortunate to have this great artist among us.
PLEASED TO JOIN
ADVISORY BOARD
I'm pleased to join the advisory board of the Illinois Institute
of Art, Schaumburg. Also, I've agreed to participate as a
judge in the schools big student animation festival on October
30th. Thanks to Academic Director, Christopher Tedin, for
the invitation. I'm looking forward to it!
"ACTING
FOR ANIMATORS" IN MADISON, WISCONSIN OCT. 11TH
I'll teach a one-day open-to-the-public class in Madison on
October 11th. For info on enrollment, contact Mitch Rosefelt
at 608-231-0581 or via e-mail, AAW@thepixelfarm.com.
Tuition: $125
HOOKS IN AUSTRALIA
IN DECEMBER
We're organizing a trip to Oz for early December, hopefully
to teach at Disney and Rising Sun Pictures. We're crossing
tees and dotting eyes right now. :) If you are in Australia
and are interested in an "Acting for Animators"
workshop, now would be a good time to raise your hand.
CRAFT NOTES
"ENTRANCES AND EXITS"
Moving characters into
and out of scenes is tricky regardless of the medium, but
there is a special trap awaiting animators. Because animation
is created one scene at a time, and because it can take so
long to complete a single scene, it is very easy to overlook
the fact that a character in a scene came from someplace and,
after the scene is over, will go someplace else. There is
a temptation is to have a character enter a scene, "display"
while saying something and then simply end when this scene
cuts to the next one. The acting error is that he is entering
without a "moment before" or "moment after",
and it can cause a scene to project a terminal feeling, a
sense that this scene stands alone and comes to a dead end.
It can give your project a temporary disconnect.
Consider the following
two acting principles:
LESSON #1: SCENES BEGIN
IN THE MIDDLE.
Scenes begin in the middle,
not the beginning. When we pick up the action, we presume
that the characters involved came from some other scene and,
when this scene is over, they will move on to whatever scene
comes next. For example:
FADE UP: A LIVING ROOM
There is a comfortable looking sofa, a couple of chairs, coffee
table and, in the forefront, a telephone. It rings. It rings
again. And again. Our Hero appears from off-left, running
toward the telephone. She is dripping water and has a towel
wrapped around her. She grabs the telephone from its cradle
and says, "Hello!". Whoever it was hung up. Our
Hero hangs up with a sigh and marches back out the same way
she came in.
We presume she was taking
a shower, yes? And after the telephone call is resolved, we
presume she is going back to the shower. She came from somewhere,
and she will go somewhere.
LESSON #2: THE CHARACTER
SHOULD PLAY AN ACTION UNTIL SOMETHING HAPPENS TO MAKE HIM
PLAY A DIFFERENT ACTION.
This is an essential
rule of formal acting theory. Keep in mind that "action"
in theatrical terms is not the same thing as simple movement
or gestures. Yes, those things involve physical action, but
when you speak about "action" in acting theory,
it means the pursuit of an objective. For example, a man wants
to rob a bank, and so he strolls in and cases the joint, checking
out whether there are security cameras and planning a likely
escape route. The action he is playing is to case the joint,
and the objective is to rob the bank. In order to make the
scene theatrically relevant, it also needs conflict, or an
obstacle, and this situation contains conflict inherently.
When the bank robber enters the scene, we presume he came
from somewhere outside the bank. After he finishes looking
around, he will exit, presumably to draw up his final plans.
He needs to have a motivation for getting on and for getting
off.
Constantin Stanislavsky,
the father of modern acting and co-founder of the Moscow Art
Theater, saw a scene as comprised of beads connected one to
the other, like in a necklace. One action in a scene leads
to the next in the same way that one bead in a necklace leads
to the next. When he and his associates came to the United
States, however, they were misunderstood because of their
Russian accents, and the Americans thought the reference was
to "beats". To this day, acting teachers and screenwriting
teachers refer to "beats" in a scene. The concept
is easier to understand if you think in terms of "beads."
You can't have a space in between the beads in a necklace.
If you do, you won't have a necklace.
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