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Ed's Newsletter - April 2002
Brad Bird
will be happy to learn that I spent $300 on the prettiest
blue and yellow frame for my 1st edition poster of "The
Iron Giant".
Looks super cool hanging over my desk in my Chicago acting
studio ...
and I think it's deductible.
ACTING FOR ANIMATORS
IN GERMANY
I'll be giving a speech about acting and animation at FMX
'02 in Stuttgart, Germany at the end of May. (The festival
runs May 21-25, to be exact, but I don't know yet which day
I appear.) And while I'm in the vicinity, my good friends
Sven Pannicke and Thomas Haegele at Filmakademie Baden-Wortemborg
have invited me to teach at the school
for three days. The standard of animation training simply
does not get higher than it is at Filmakademie, which is why
so many of the school's graduates are working in the industry
now. I've taught there before and am really looking forward
to this trip.
THANKS TO LESLIE BISHKO
IN VANCOUVER, CANADA
Leslie got the ball rolling at Emily Carr Institute in Vancouver
for an Acting for Animators workshop on April 27-28. This
class will be sponsored by the school but will be mainly for
the Vancouver professional animation community. An extra added
attraction at this class is Ms. Bishko herself, a world-class
expert on Laban Movement Theory as it is applied to animation.
I consulted with her (and Jean Newlove in London) extensively
when I was writing the Laban chapter in my book, "Acting
for Animators". Leslie will be co-teaching with me on
the segments of the Vancouver class that focus on Laban. If
you're an animator in Vancouver or even Seattle and want to
participate in a good workshop, contact Elizabeth Edward at
Emily Carr. She's handling the details. Her e-mail is:
eedward@eciad.bc.ca.
See you there!
ED WILL BE AT BIG
IDEA APRIL 16TH
I'll be teaching an Acting for Animators class for the "Veggie
Tales" folk in Chicago April 16th. Keith Lango, Marc
Vulcano, Tim Meidl and Dan Phillips all are getting animated
hugs for making the class happen. See you guys in a couple
of weeks! Wear your happy shoes!
CRAFT NOTES
"Is Realism Taking the Fun Out of Games?"
Edward Rothstein wrote
an interesting article for the New York Times
(April 6th, Arts & Ideas section) about video games. His
thesis is that realism is a party pooper game-wise. He longs
for the simplicity and unbridled fun of Donkey Kong and Pac-Man,
and he thinks that Lara Croft's bodice is too much to have
to comprehend while you're playing a game.
With respect, I think
that's hooey. Realism has dramatically enhanced the game playing
experience and is, in fact, helping the industry to knock
on the door of true revolution. Lest we forget, video games
are grossing upwards of $9 billion per year now, at least
as much as feature films. This would definitely not be the
case if all we had to offer was Mario.
The technology is not
the problem anyway. A can of paint can wind up as graffiti
on the side of a bus or as the laces on Van Gogh's boots.
Photo real technology is a tool, that's all. One man's hot
time in video-game land is another man's prime example of
bad taste. Mr. Rothstein makes a good point when he grouses
about something like "Mike Tyson Heavyweight Boxing",
the video game equivalent of "World's Greatest Police
Chases" and is advertised to have a really exquisite
"facial damage engine." I can personally live without
a photo-real depiction of Tyson biting off somebody's ear,
know what I mean? But that's just me. I'm already fifty-seven
years old. I know half a dozen teenaged boys that would love
to exchange ear bites with Tyson, and the bloodier the better.
I predict exciting things
for games with photo real design. The state of the video game
industry feels to me very much like the earliest days of the
motion picture industry. Back when Cecil B. DeMille was shooting
"Squaw Man", audiences were still willing to pony
up at the box office just to see the technology. It really
didn't matter if a movie was good or bad, just as long as
it moved. The appetite for simple movement faded in time,
and so too will today's audience fascination with games that
are photo real for the sake of being photo real. Within the
next ten years, just about
everybody will have the ability to turn out photo real animation
if they want to, and we're going to see some major, very real
box office flops.
It is a significant industry
development that schools like Carnegie Mellon and the Rochester
Institute of Technology are offering the first master's programs
in computer game design. This is an indication that technology
is already becoming generic and that the rewards will come
with application. Maybe someone will design an updated photo
real Pac Man? Don't laugh! Instead of little gobblers, we
could have little Osama Bin Ladens, with very real beards.
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