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Ed's Newsletter - December 2003
ANIMATED THANKS
to Susie Wilson for including me in the fabulous Projector
Animation Festival in Dundee, Scotland, to Felicity Blastland
and Martin Capey for a swell time at Swansea Animation Days
in Wales and to Lee Litas for the exciting and new Cineme'
Festival in Chicago. High fives and hugs to you all. Your
hard work and commitment enriches our industry. It's not easy
to produce an animation event. You are much appreciated.
THE CLEVERIST
CD YOU WILL EVER HEAR IS DAVID MESPLE'S "THE SINGING
HIGHWAY"!
No, wait! I'm serious. This fellow captured the sounds of
rumble strips on the highways and made music out of it. Rumble
strips are those things along the side of the highway that
you run into if you get sleepy and drift off in your car.
According to Mesple's explanation, the average spacing between
rumble strips is designed to make an E-Flat tone, which will
arouse the driver. So he drove along a bunch of highways and
figured a way to vary the distance (frequency) between the
strips, capturing sound from the left wheels and sound from
the right wheels. He says the highway is like a vinyl LP,
your wheels are like a diamond needle, and your car is like
a resonator. His CD includes songs like "Viva Las Vegas",
"Leaving on a Jet Plane" and "Sweet Home Alabama".
It is the damnest thing I have ever encountered, and I think
this is the perfect gift for the animator that has everything.
I also think David Mesple just might be a genius. Like many
geniuses, he is an instructor of drawing, painting and collage
at Metropolitan State College and the Community College of
Denver. If you will make a $5 -$10 contribution to ASIFA/Colorado,
6585 W. 62nd Place, Arvada, CO 80003, David Mesple will send
you your very own copy of "The Singing Highway".
Contact him at davidmesple@earthlink.net.
"Jingle Bells! Jingle Bells!..."
AND AS LONG AS
WE'RE TALKING ABOUT GENIUSES...
...let's mention PETER PLANTEC who is already certifiable.
Read
what the legendary Ray Kurzweil has to say about him:
Peter has written an exciting and amazing new book entitled
"Virtual
Humans - A Build-It-Yourself-Kit, Complete with Software and
Step-by-Step Instructions" This is a soup-to-nuts
overview of the current state of art in the creation of Virtual
Humans and provides software for you to roll your own. Peter's
idea is that what is missing in virtual humans is PERSONALITY.
He sets out here to help you understand how to create a Virtual
Human with emotional nuance. Plantec, who also happens to
be a psychologist (!), provides a lot of history along the
way and had a true knack for making complicated concepts understandable
to the non-genius among us. Beyond that, he is a personable
and delightful host. You will enjoy being in his company.
Highly recommended. (Disclaimer: I was honored to contribute
a short section about acting theory to this book. I am not
in any way a co-author however. This is Peter Plantec's baby.<g>)
LOONEY TUNES
GOLDEN COLLECTION
Oh, wow! This re-mastered four-disc set of the greats is simply
glorious. Bugs has a full disc all to himself, as do Porky
and Daffy. Almost all of the legendary cartoons are here,
excepting maybe "What's Opera, Doc?". And the extras
are REALLY extras. Chuck Jones, Bob Clampett and Michael Barrier
are excellent tour guides. The set also includes a much-deserved
tribute to musician Carl Stallings. This is definitely a must-have
for your library. I found it for $44 plus change on Overstock.com.
NOTE: I am currently booking Acting
for Animators workshops for 2004.
Take a look at the following schedule and, if I am going to
be in
your general vicinity, let's talk.
ED HOOKS'S UPCOMING
SCHEDULE
January 12-13 Microsoft,
Redmond, Washington, http://www.fasastudio.com/default.htm?c00=1
(private class)
January 26-30 Animex 2004, Teesside, England (http://animex.tees.ac.uk/default.cfm)
Feb 1-10 Italy - Rome,
Florence (vacation, but if anybody wants me to teach....)
March 22-26 Game Developers
Conference, San Jose, CA. (http://www.gdconf.com/)
May 6-9 FMX '04, Stuttgart
Germany (keynote speaker)
June 7-11 Annecy, France
(I'm not teaching, I'm just going. Drop me a note if you'll
be there and we'll hook up for a French brew.)
June 18-19 Zurich Switzerland. This is an open Acting for
Animators class sponsored by FOCAL and ASIFA-Switzerland.
For more info, contact Robi Rengler at: rengler@mail.tnca.edu.tw
CRAFT NOTES
"ANIMATING ELDERLY CHARACTERS"
A recent segment on ABC News caught
my attention because it dealt
with the affirmaties of old age. One of the network's researchers,
Dr. Bruce A. Farrell, an associate professor in the division
of
geriatrics at the David Geffen School of Medicine at UCLA,
said that
12 to 25 percent of elderly people have significant pain problems
at
any one point in time. Forty five to eighty percent of the
elderly
in nursing homes are plagued by significant pain.
From an animator's or stage actor's
perspective, you begin the
creation of an elderly character by asking where in his or
her body
the character has pain. And then you cause the character to
move so
as not to hurt. This is what we mean when we say an old man
is
"favoring his left leg" or "seems to have a
stiff back".
If a character has an arthritic
spine, it will be stiff and painful.
If he wants to turn to the left, he must shift his feet and
swivel
his entire body instead of twisting the trunk of his body
at the
hips. It is the same with the neck. If a character has an
arthritic
spine, he is likely to have an arthritic neck. That means
you can't
have him swivel his neck around to look left and right. You
have to
move the entire body, starting with the feet. And remember
that his
center of balance will be affected. He has to account for
that or he
will topple over.
COMMON PAINS AND AILMENTS
The most common causes of elderly pain are musculoskeletal
in origin,
such as low back pain and arthritis of the hip, knees, shoulders
and
hands. Another common cause is related to injuries or diseases
of the
nerves associated with conditions like diabetes, shingles
or phantom
limb pain such as with amputations or injury from trauma.
A factor that is important to
animators and actors is that many
elderly people have more than one source of pain at a time.
Arthritis
is a good example, where they may have more than one joint
or one
area of the body that's affected simultaneously.
If your character is sedentary,
he/she is more likely to have
musculoskeletal problems. Exercise decreases body pain. It
is a
vicious cycle. The more sedentary a character is the more
likely he
is to hurt, and the more likely he is to hurt the more likely
he is
to be sedentary.
Dr. Farrell points out that pain
initially keeps people from doing
the things they enjoy most, like getting out of the house
and
socializing. As it increases, it inhibits their abilities
to do
household chores like cooking and cleaning.
Pain affects sleep, especially
if the elderly person is taking pain
medication to manage it. If the medication wears off in the
middle
of the night, he will wake up in pain.
In terms of behavior, many elderly
people are stoic about their pain.
They wake up with it and expect it and, in a way, adjust to
it. The
elderly are also likely to have problems with memory. In their
case,
they may not remember today the kind of pain they had yesterday.
CHARACTER LOCOMOTION
Before you can address the matter
of locomotion, it is a good idea to
answer these biographical questions about how sedentary your
character is and why. Address the memory-loss thing. Ask yourself
where the character's power center is. I have seen elderly
people
that are stooped over into a sort of tilt position. They seem
to
lean forward, shifting their power center from hips to upper
chest
and then totter. Their upper extremities sort of fall forward
and
their bottom part stays underneath so as not to lose balance.
I've
actually walked around in my living room trying to do it just
to see
if I'm right about the observation. It's not easy to do but
it will
work if your spine is stiff and if you don't try to go too
fast.
THE BED ON WHICH IT ALL RESTS
IS INTENTION
Having discovered your character's
pains and aches and style of
movement, you have to then decide why he is moving at all.
What is
his destination? Where did he come from? The purpose of movement
is
destination.
I still remember a performance
I saw in New York in 1970. An actress
named Sudie Bond was playing an elderly woman on a walker.
The
action on stage in this play was taking place mainly toward
the front
or apron area. Sudie Bond entered from stage right and crossed
to
far stage left. It took her the better part of an entire act
to do
it! I never ever was able to catch her actually moving. I
would get
distracted by the up-front action and then glance back at
Ms. Bond.
She would have moved six inches while I wasn't looking, like
a sloth
in a tree. I just loved it! She was totally in character and
totally in pain. She could only creep along. It was justified
acting.
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