|
Ed's
Newsletter - February 2004
CONGRATULATIONS
TO CHRIS WILLIAMS AND TEESSIDE UNIVERSITY FOR A SUCCESSFUL
ANIMEX 2004! http://www.animex.org.uk/
Animation festivals are fiendishly difficult to organize,
especially in the snow in the northern reaches of the UK,
but Animex was a hit by any standard. Mark Walsh came over
from Pixar and gave a brilliant and generous presentation
about the ground breaking animation in "Nemo"; Professor
Stuart Samida (a PhD, no less) knocked my socks off with his
explanations about animal skeletons and how they impact on
animation; Curtis Jobling, the designer of Bob the Builder,
was a delight. Others in attendance were Tom Martinek (ILM),
Shelley Page (DreamWorks), Rachelle Lewis (Toonranch Consulting)
and Ed Harris, animator and author. I know I'm leaving somebody
out, and I apologize. It was really worthwhile and I met some
truly talented people. Thanks, folks!
MICROSOFT WORKSHOP
WAS TERRIFIC FUN!
Animated thanks to the entire team at X-Box/Fasa Studio. It
is particular privilege for me to work with top-drawer artists
of your caliber. Special applause for Matt Brunner who carried
the water and made the event happen.
LISTEN TO PAUL
EKMAN INTERVIEW ON NPR
Psychologist Paul Ekman recently was a guest for one hour
on the National Public Radio program "The Connection:.
You can hear the entire January 16th broadcast on a Real Player
recording at this
link In the interview, conducted by Gail Harris, professor
Ekman explains his work on the study of expression of emotion
in the human face. He specifically addresses how it might
be useful to actors and animators. Ekman is often the subject
of magazine articles and is the author of many books, the
most recent of which is "Emotions Revealed", but
it is rare for him to be on the radio for a full hour. I highly
recommend that you give this a listen before NPR takes it
down from their web site.
MIKE NGUYEN
reports that his July Films website has been updated to reflect
current production progress on his lovely 2D film, "My
Little World". Take a look: www.julyfilms.com
THE SOCIETY OF
ART AND TECHNOLOGY (SAT) IN MONTREAL HOSTS ANIMA 2004
This event, happening on March 20-21, is the first showcase
exclusively for Canadian computer animation. There will be
panels and screenings and workshops. I'm excited to be taking
part and look forward to meeting friends there.. For more
info, go to http://www.anima.sat.qc.ca
TAKE A LOOK AT
THIS COOL NEW ANIMATION TOY: http://mlab.uiah.fi/animaatiokone/inmedia/arttu.jpg
I realize the explanatory text is in Finnish and you can't
read it. I'll try to explain: Well, what you are looking at
is a consumer-friendly stop-motion machine that started life
as a potato peeler. Mikko Lindholm and his co-horts at Animaatiokone
Industries in Helsinki invented the thing, and it was a big
hit in the lobby of Animex '04 in Teesside England. You stick
your hands through those plastic gloves that you can see on
the front of the machine, and you can mold and manipulate
colorful plasticine clay. There is a little camera inside
the dome, and you simply move that around and click on the
digital exposure. Then you move your clay; then you click
the camera. And like that. Then you can add music or sound
effects and play the animation back on the built-in screen.
No kidding, it is the most fun you will have outside of the
canary cage. I think one of these toys should be in the lobby
of every animation company. It will put visitors in a fun
and relaxed state of mind. Contact Mikko at mikko.lindholm@uiah.fi.
GREAT LINK: ORIGINS
OF AMERICAN ANIMATION
Check out this Library of Congress link. This, at least, is
taxpayer money well spent. http://memory.loc.gov/ammem/oahtml/oahome.html
HOOKS CRYSTAL
BALL GAZING... Though it is a long shot, I would
not be shocked if "Triplets of Belleville" wins
Best Animated Feature at the Academy Awards. Hollywood's Academy
voters are likely not happy about the way Disney and DreamWorks
have kicked 2D artists down the stairs. This is not to say
that "Nemo" doesn't deserve it, only that an Academy
disgruntled mind-set may well work to "Triplet's benefit.
It is a 2D French feature with zero dialogue. Perfect. <g>
It would tickle me to
death if, after Disney and DreamWorks complete
their company transformation to all-3D, Pixar would step up
to the
plate and make a 2D movie that flies out of the park. It never
was
about 2D, and it isn't about 2D now. It is entirely possible
to make
lousy 3D movies, as we will soon see. Success in the marketplace
and
in art is about story and character. What the major studios
have
done to their 2D artists is, well, just plain wrong. They
will
realize that in time, but the damage has been done.
ED HOOKS'S UPCOMING
SCHEDULE
Feb 28 College of Creative
Studies, Detroit http://www.ccscad.edu/flashHomepage.cfm
March 20-21 ANIMA '04
Showcase, Montreal, www.anima.sat.qc.ca
March 22-26 Game Developers
Conference, San Jose, CA. (http://www.gdconf.com/)
May 6-9 FMX '04, Stuttgart
Germany (keynote speaker)
June 7-11 Annecy, France
(I'm not teaching, I'm just
going to join the fun and watch the flicks. Drop me a note
if
you'll be there and we'll hook up for a French brew.)
June 18-19 Zurich Switzerland.
This is an open Acting for Animators class sponsored by FOCAL
and ASIFA-Switzerland. For more info, contact Robi Rengler
at: rengler@mail.tnca.edu.tw
CRAFT NOTES
"CAPTURING EMOTION"
It is a base line truth of character animation that empathy
is the key to success. In order to create in the audience
a sense of empathy, you must create in your character an illusion
of emotion. We humans empathize only with emotion, not with
thinking.
I hear animators speak
of "animating the thought", and that is of
course correct - but I don't think it goes quite far enough.
Animating the thought is desirable and is a quantum leap forward
from
"animating the dialogue", but thought alone will
not carry the day,
no matter how brilliantly it is animated. The thought must
be tied
to emotion because emotion is what leads to an empathetic
response.
Part of the challenge,
I think, springs from the illusive definition
of emotion. What is it after all? A feeling? Yes, but that
is a
synonym, not a definition. Can a character have emotions independent
of thinking? Do emotions just float around in a causeless
manner?
This is a very big subject of course, one that I've studied
for many
years, and I can't possibly do it justice in one newsletter.
Let me
then start with the bottom line: Emotion is an automatic value
response. And it cannot be separated from thinking.
The acting principle
is that thinking tends to lead to conclusions;
emotion tends to lead to action. This is the secret behind
Bill
Tytla's famous Disney lecture on the animation of force versus
form.
To add yet one more layer
to the cake, you have to consider that
emotion alone has zero theatrical value. It is true that the
audience empathizes with emotion, but if the character is
not doing
something in a theatrical sense (action in pursuit of objective
while
overcoming obstacle), even the emotion won't be enough.
First the character has
thoughts. The thoughts lead to feelings.
The feelings lead to action. The action must have theatrical
structure because theatrical reality is not the same thing
as regular
reality. People do not go to the movie to see regular reality,
which
is what they would get if they hang out at the grocery store
or
shopping mall. Theatrical reality is compressed in time and
space.
So, the next time you
set about animating a character, by all means animate the
thought. But remember that the thought means little without
emotion. Emotion affects the way a character thinks, and thinking
affects the way the character feels. Together, they make what
Frank and Ollie called The Illusion of Life.
|