|
Ed's
Newsletter - January 2005
ISSAC KERLOW, author
of "The Art of 3-D Computer Animation
and Effects" and former director of digital production
at Walt Disney Company has written an excellent and insightful
article for VFXWorld.com entitled "Creative
Human Character Animation: The Incredibles vs. The Polar
Express". Highly
recommended.
CONGRATS TO
MY GOOD FRIEND MARC VULCANO who has docked with
Sony Imageworks as a Senior Animator.
"PSSTŠHEY,
EUROPEŠ NEED
A GOOD PHOTOGRAPHER?"
Check out Ken Dickinson: http://kenswebsite.co.uk. I first met Ken at the 2003
Swansea Animation Days where he was the official event photographer, and
I knew at once that he is way beyond the norm. He has an artist's eye for
personality, nuance and color that just knocks me out. He ought to have an
exhibit somewhere.
THANKS TO TIBURON
ELECTRONIC ARTS in Orlando, Florida for
a great workshop. In particular, Tina O'Hailey more than
earned her spurs, making it happen in the first place and
then being the perfect host. Also, it was a delight to once
again run into several of the talented animators from Disney's
Orlando studio!
SWANSEA ANIMATION
DAYS in Swansea South Wales was a rousing
success due largely to the hard work of Felicity Blastland
and Martin Capey. Plus the enthusiastic support of the Welsh
Development Agency. SAND is, by the way, the only animation
event I know of that includes medical applications of animation
in its schedule. Many young animators tend to think that
movies and games are the only games in town. Not so. The
work in medical applications is jaw dropping awesome. You
can browse a photo diary of the 2004 SAND events at http://www.sand.org.uk
AND FINALLY,
ANIMATED THANKS TO THE NATIONAL FILM AND TELEVISION SCHOOL in Beaconsfield UK for inviting me to teach. I had
a wonderful time!
ED HOOKS'S UPCOMING SCHEDULE
Jan 22-23 College
of Creative Studies, Detroit, Michigan
Jan 31-Feb 4 Animex
International Festival of Animation,
Teesside England
Feb 7-8 Valve, Bellevue Washington
Feb 19-20 Singapore - public class. For info contact Margaret
Miles
March 7-8 Game
Developers Conference, San Francisco
April 20-23 Louisiana State
University Animation Festival,
Baton Rouge
April 28 - May 1, FMX
Animation Festival,
Stuttgart Germany
May 2-3 Filmakademie
Baden-Wurtemberg,
Ludwigsberg, Germany
June 6-11 Annecy, France
June 13-15 Full
Sail School of Computer Animation, Winter
Park, Florida
CRAFT NOTES
SHAKESPEARE TALKS TO ANIMATORS
In Act III, scene 2
of "Hamlet",
Shakespeare set forth what he considered to be the key
to good acting. Nobody
has yet improved on it, and I want to show you how the Bard's
words might apply equally as well to good performance animation.
The plot setup is that Hamlet has hired a rag-tag group
of actors for an important performance and is concerned that
they might muck it up. And so he lectures them on the subject
of acting.
HAMLET: Speak the speech, I pray you, as I pronounced it
to you, trippingly on the tongue. But if you mouth it, as
many of our players do, I had as lief the town crier spoke
my lines.
Keep it simple! The animator is here to serve the story.
The play is the thing, not the actor. When the director lays
out a sequence, try to do it like he says. You can kick around
acting theory and such later over a couple of brews.
Nor do not saw the air too much with your hand, thus, by
use all gently, for in the very torrent, tempest, and (as
I may say) whirlwind of your passion, you must acquire and
beget a temperance that may give it smoothness.
Here is a primary distinction between stage actors and animators.
For the stage actor, it is an acting error to be caught "indicating".
To indicate is to try to show the audience how you feel,
and it is unnecessary because stage actors work in the
present moment. Audiences are smart enough to know what
is going on without being beaten over the head. The stage
actor learns to play simple actions in pursuit of objectives.
Let the emotions take care of themselves.
An animator on the other hand has no present moment. He
has only the illusion of a present moment and must therefore
become a master of indication. This is what Ollie and Frank
meant when they talked about endowing animation with the
illusion of life. In a sense, the stage actor works from
the inside-out, and the animator works from the outside-in.
Yet both artists must take care not to overdo it. Your art
is a form of indication, but you do not want your character
to indicate. You want to keep your character honest.
O, it offends me to the soul to hear a robustious periwig-pated
fellow tear a passion to tatters, to very rags, to split
the ears of the groundlings, who for the most part are capable
of nothing but inexplicable dumb shows and noise. I would
have such a fellow whipped for o'erdoing Termagant. It out-herods
Herod. Pray you avoid it.
Hayao Miyazaki was asked
once what is the difference between his style of animation
and
western animation. He answered
by slowly clapping his hands and explaining that we only
hear the sound of the clap. We don't hear what is between
the claps. But in Japan, he explained, that space between
the claps is called "ma". Miyazaki pointed out
that western animators tend to be afraid of ma. They want
to keep making the sound of the clap because, if they do
not, they are afraid they will lose their audience. Myazaki
is not afraid of ma. Instead of running from it, he puts
an emphasis on it, filling the space with intention and emotion.
The truth is that acting has almost nothing to do with words.
Audiences empathize with emotion, not words.
Be not too tame neither, but let your own discretion be
your tutor.
A few generations after Shakespeare, Artonin Artaud (1895-1948)
came along and pointed out that actors are athletes of the
heart. It takes courage to be a good actor because you are
exposing yourself and your own values. The same is true for
animators. If you worry about exposing, your animation is
likely to be too pedestrian. You must animate with your heart,
trusting that your own honest values will let you know what
is enough and what is too much.
Suit the action to the word, the word to the action, with
this special observance, that you o'erstep not the modesty
of nature. For anything so overdone is from the purpose of
playing, whose end, both at the first and now, was and is,
to hold, as 'twere, the mirror up to nature, to show virtue
her own feature, scorn her own image, and the very age and
body of the time his form and pressure.
Good actors and good animators are keen observers of human
nature. This was Charlie Chaplin's great gift, by the way.
Before Chaplin, comedy was Keystone Kops stuff, pratfalls,
Kops slipping on banana peels, crashing cars into trees.
Chaplin realized that the humor was not in the banana-peel
fall but in the embarrassment that follows it - particularly
if a pretty girl happens to be watching. He understood
what Shakespeare understood. You must always hold the mirror
up to nature. Wile E. Coyote is funny because his obsession
rings true. Who among us is not obsessed by something? Now this overdone, or come tardy off, though it make the
unskillful laugh, cannot but make the judicious grieve, the
censure of the which one must in your allowance o'erweigh
a whole theatre of others.
Don't hang your animation hat on rubber chicken jokes. Trust
human nature and deeper values. Yes, rubber chicken jokes
will make some in the audience laugh, but they are cheap
currency that will in time de-value your work. I am reminded
of this dictum whenever I see animated characters in feature
films doing too many high-fives or engaging in flatulent
bathroom humor.
Never condescend to your audience. Do not play "down" to
them with cheap jokes.
O, there be players that I have seen play, and heard others
praise, and that highly (not to speak profanely), that neither
having th' accent of Christians, nor the gait of Christian,
pagan, nor man, have so strutted and bellowed that I have
thought some of Nature's journeymen had made men, and not
made them well, they imitated humanity so abominably. Reform
it altogether!
He would not like it, but Jim Carey comes to my mind. He
has based his entire persona on being a living Chuck Jones
cartoon. It was cute for a while, but he forgot one very
important fact: Chuck Jones was meticulously honest about
human behavior. He did not traffic in random schtick. The
jokes came from the situation and the character.
And let those that play your clowns speak no more than is
set down for them, for there be of them that will themselves
laugh, to set on some quantity of barren spectators to laugh
too, though in the mean time some necessary question of the
play be then to be considered. That's villainous and shows
a most pitiful ambition in the fool that uses it.
Animation directors and producers often fall too much in
love with their voice performers, encouraging them to improvise
in recording sessions. Sometimes you can get a fresh and
funny bit out of it but, as often as not, when the artist
starts cracking jokes and carrying on in session, he does
so to the detriment of the story. Don't laugh at your own
jokes. If you think you are funny, the audience almost surely
will not. Go make you ready.
|