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Ed's Newsletter - June 2002
ACTING
FOR ANIMATORS IN DALLAS
I'll be teaching a one-day class in Dallas June 29th. This
is open to all animators. For info, contact Vince Sidwell
at vsidwell@flash.net.
VANCOUVER ACTING FOR
ANIMATORS JUNE 22-23
I'll teach a two-day class that is open to the professional
community June 22-23, in Vancouver. This is under the sponsorship
of the Emily Carr Institute. For more information and to register,
contact 604 844 3852 or email vcraig@eciad.bc.ca.
FMX'02 -- "WOW!"
Mega-animated thanks to Sven Pannicke and Thomas Hoegele of
Filmakademie Baden-Wortemborg in Ludwigsburg, Germany. They
arranged for me to teach three days at the Academy and to
speak ("The Thinking Character") at FMX'02 in Stuttgart.
What a wonderful experience! If any of the readers of this
newsletter ever get the opportunity to do an FMX, I most heartily
recommend it. These folks are serious about the art of animation,
and they sure do know how to throw a party.
This year's guest speakers
at FMX included Tim McGovern ("Total Recall" SFX
Academy Award), Michael Kass (Pixar), John A. Davis (Director
"Jimmy Neutron"/DNA Productions), Isaac Victor Kerlow
(Disney), Andrew Daffy (Framestore/London) and Karen Goulekas
(Visual Effects Supervisor, "Eight Legged Freaks").
Kei Yoshimiza and Hiromi Ito dazzled the attendees with samples
of the very latest in cutting-edge Japanese animation, and
Olcun Tan broke down the visual effects for "Black Hawk
Down". I departed for the Stuttgart airport early Monday
morning, May 29th, totally bursting from the visual delights
and intellectual challenges of FMX. Thanks again, folks, for
inviting me to participate. I had a heck of a good time!
CRAFT NOTES
"WHAT CAME FIRST? THE GESTURE OR THE EGG?"
For years in my workshops
I've been teaching that the gesture preceded the spoken word
in human evolution. It seems self-evident to me that we didn't
spring out of a dust cloud spouting Shakespeare. Now I discover
that this view is actually controversial among linguists.
Some Big Thinkers, like Noam Chomsky, would beg to differ
with me evidently. There is a new book out entitled "From
Hand to Mouth: The Origins of Language" (Princeton University
Press) by Michael C. Corballis, that is attracting a lot of
attention because he is professing some of the same things
I have been saying all this time. Let me tell you, it is darned
disconcerting to wake up one day and find out that a long-held
view is considered unorthodox. But I'm standing by what I
teach. Let me tell you why:
Nothing is more important
to the contemporary animator than gestures. In fact, if I
could point to one single aspect of animation that is consistently
subject to improvement, it would be the use of gestures. It
is not that gestures are used incorrectly; it is that they
are not generally used in an innovative way. Facial animation
is actually pretty sophisticated nowadays, especially since
Paul Ekman has contributed so much knowledge and research
to the field. But the face does not act alone! Many animators
seem not to know what to do with the rest of the body once
they get the face done, and so they sort of vamp with these
generic poses. I strongly contend that improvement in this
arena of secondary animation will be a hallmark of development
in the next and more sophisticated wave of the art.
SOME RANDOM NOTES ON
THE USE OF GESTURES:
1) A gesture is not simply
an illustration of the spoken word. It speaks of an inner
emotional truth and can even work in juxtaposition to the
spoken word. Michael Chekhov ("Lessons for the Actor")
taught the Psychological Gesture, which is something I also
teach in my workshops. Actor Anthony Hopkins, for one, is
a big proponent of the use of the Psychological Gesture.
2) A gesture should not
be equated with mime. Mime is what actors used before talkies.
Charlie Chaplin's early work had mimetic qualities because
he did not have words at his disposal.
3) A gesture is more
than simple physical movement or behavior. It is purposeful
and has a motivation. Biting ones fingernails or moving ones
lips while one reads a book is not a gesture; it is shadow
movement.
4) A gesture can be used
to create in the audience a complex emotional reaction. The
human sense of sight is many times more powerful than the
sense of hearing. Therefore, if you have your character gesture
in a particular way, it creates an impression that may well
over-ride whatever the character is actually saying.
5) Humans are hard-wired
to gesture. It appears to the observer odd and not-quite-right
when an actor, whether he be animated or live, does not gesture.
6) The gesture precedes
the word. I was once hired to do a parody of baseball great
Joe Damaggio in a training film. I studied his old Mister
Coffee commercials and discovered that he consistently got
gesture and word reversed. He would look into the camera and
say, "Let me tell you what I think." -- and then
he would tap his forehead to illustrate where the thinking
was taking place. Actually, the tapping would come just slightly
prior to, and overlapping, the line. Joe was nervous and ill
at ease in front of the camera, and so he did his gestures
by the numbers. Say the line, do the gesture....say the line,
do the gesture.... It was funny as hell once you saw what
he was doing. And so I adopted that as my hook into the parody.
It was one of the most successful short acting gigs I ever
had. The client was roaring and rolling on the floor with
laughter.
7) Stage actors learn
early on that "acting has very little to do with words."
Same is true of animation. Animators involved in feature animation
receive the recorded lines of the script and then animate
them, a procedure, which invites an over-emphasis on the spoken
line. I realize I lack sophistication about this process,
but isn't it true that, in early animation, the animation
preceded the word? I'm not sure where it got reversed, but
I'm not totally convinced it was a good thing from an acting
standpoint. Communication begins with impulse and gesture,
not with word.
Maybe it is just a useless
academic debate about whether gestures preceded words in evolution.
One way or the other, we got to where we are today, and the
21st century animator has the chore of balancing word with
gesture in animation. Well, looking five or seven years down
the road, I am convinced that artistic growth rests on a deeper
understanding of the correlation between physical and verbal
communication. The expectations of the movie-going audience
have been raised to such a level that it would be impossible
for animators now to turn back or to falter.
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