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Ed's Newsletter - March 2002
CHUCK
JONES
As are we all, I am sad that Chuck Jones has passed. Here
is a man that had a significant influence on my life, and
I never even met him. Imagine that! We all go through life
doing whatever we do and have no way of knowing what small
effect we have on one another. I am not eloquent enough to
stand alongside the lovely tributes I have read since Chuck
died. I guess I just want to stand up here in my column and
toss an animated salute toward a certifiably great man. Thanks,
Chuck!
Beep Beep.
ED HOOKS E-MAIL ADDRESS
For those of you that have me in your address book, please
update my e-mail address.
OLD: edhooks@best.com
NEW: edhooks@edhooks.com
ED WAS INTERVIEWED
FOR WIRED MAGAZINE
Writer Lawrence Weschler is preparing an article for Wired
magazine on the subject of photo-real animation. In particular,
the article focuses on FACIAL photo-real. I spent forty-five
really stimulating minutes on the phone with Mr. Weschler,
a person that immediately goes to the top of my list of people
I most want to have dinner with. What a marvelous conversationalist
he is! He is one of those rare individuals that can cross-reference
different disciplines rapid fire, jumping back and forth between
history, literature, philosophy and religion. It was great
fun talking to him. Anyway, my part in this has to do with
acting issues. We talked about empathy, expression of emotion,
what it means in acting, how it works. It may come to be that
I will have only a single sentence in the final article because
Weschler is interviewing some industry giants for this, but
I am very happy simply to have been included in the discussion.
Watch for the article. It will be in the June issue, which
hits the stands mid-May.
CRAFT NOTES
"The Thinking Character"
John Lasseter was interviewed
on the PBS radio show "Fresh Air" recently. Click
here is the link if you want to listen to it.
During the show, he stressed
repeatedly how important it is that animated characters in
his movies display "true" emotion. He cited Ollie
Johnston and Frank Thomas, animators from whom Lasseter first
heard the term "thinking character". Johnston and
Thomas -- and now Lasseter -- understand that all human movement
comes from a thinking brain. And emotion in turn comes from
thinking. Let's examine that for a minute because I think
it is profoundly correct and not nearly as simple a concept
as it might appear on the first glance.
When humans die, the
moment of death is marked by the cessation of brain waves,
not by cessation of heart beat. We have the science to keep
hearts beating and bodies functioning for years and years,
but once the brain stops, that's the end of the road. Our
thinking brain is in fact a defining characteristic of our
species.
But there is more to
this picture. Dogs and cats and horses have brain waves and
thought patterns of a sort, and yet they do not satisfy as
a paradigm. Why not? The distinction between humans and lower
animals is that we humans have volitional consciousness. That
means we can know a thing is bad for us and still do it. A
dog or cat or rabbit can't do that. Short of scientists imposing
a carefully designed conditioned reflex laboratory situation,
lower animals will operate on instinct, avoiding what nature
tells them is bad for them and pursuing that which gets them
into the next generation. For example, if you can get cigarette
smoke into a raccoon, the animal will never seek out that
kind of thing again. Nature tells the raccoon that cigarette
smoke is not good for its life. A human can be holding in
his hands the Surgeon General's report on cigarettes and lung
cancer and still be puffing away while he reads it.
EMOTION
Now let's go to the next
step by defining emotion, the other element that Lasseter
seeks in his work. Toward the start of each of my Acting for
Animators classes, I ask for student definitions of emotion.
What I usually get are synonyms. "It's a feeling",
is the most common response. "Yes,", I respond,
"but what would you write if you were preparing a new
dictionary definition of the word?" After a while, someone
will finally start talking about emotional "response",
and that is getting close to the answer.
DEFINITION: An
EMOTION is an automatic value response.
If you and I both are
shown the same photo of a gruesome murder scene, or a painting
by Massacio, we will each have our own personal emotional
responses to what we see. If you show a crime scene photo
to a criminologist, he may just study it carefully. If you
show the same photo to me, I might head for the bathroom.
If you show it to a rabbi, he may just feel sad.
Emotion is a factor of
a thinking brain. It has to do with the values we hold. Take
away the thinking, and you remove any possibility of emotion.
They go hand in hand.
As a practical matter,
how does this help an animator? Well, in general, thinking
tends to lead to conclusions, and emotion tends to lead to
action. Define your character, get him thinking, and then
he will have emotional responses to whatever is going on --
leading him to physical action. The audience relates to the
feeling that is behind the movement.
One way we are connected
to one another is through empathy. We relate to one another
on an emotional level. When you feel bad, I feel bad. If I
am happy and dancing around the room, it is likely to make
you feel happy for me. An audience empathizes with emotion.
It puts up with thinking in order to get to the emotion. And
to push this even further, the audience will empathize with
the SURVIVAL MECHANISMS in a character, as they are expressed
in emotion. What this means is that we humans act to survive,
and we will recognize this tendency in characters on the screen.
The first thing we do
when we are born is try to live. The last thing we do before
we die is try to live. Think about that. It is the secret
of acting that Lasseter was hitting at. We think and so we
feel. Thinking and emotion serves our survival as a species.
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